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underrail stealth build

Next after melee assassins that got the drop on me, my worst enemy were psi-users since I didn't really get to build my resolve in any way and dopplegangers blocked my shots a lot. Tailoring for your leather armor (stealthy) and boots. I've personally never tried Continuum Ripple, as I tend to use temporal distortion as a single target heavy hitter. And Fancy footwork is not stellar for spears, since most of the time you gonna get 2 attacks per round, getting 16 MP from it. You'll need those for your stealth skills. Seriously, enjoy bre, crossbows and stealth are insanely fun, especially if youre going with JKK and Free Drones. Psi is a better Pat Fusty, change my mind. :^). Depends on points. Whats the good strength to have in that build. Many people use it to avoid fights. Hi. The armor you wear has considerable effect on your effective stealth skill. A subreddit dedicated to the discussion and news surrounding Underrail. Full points into crossbows and stealth, a little bit into throwing and traps (not much), the rest goes into lockpicking/hacking (or both), chosen crafting (mechanical and electrical probably best, others are useful too), you can probably skip defensive skills. I used continual ripple once before giving the game a rest. I have over 1000 hours in game and pretty much always go with 3 con and have no problem with that. Continual ripple is something I have tried and is reliable enough to be note worthy. The crafting skill investment is seriously lacking. Particularly if your main ability involves a soundless attack. All trademarks are property of their respective owners in the US and other countries. https://docs.google.com/document/d/1MTseAjhW_vJCJ316P39EzR0lAzTdzhJua12ZeTuAQmg/edit#, stealth crossbow is alright, but if you're going to need to get used to playing around bear traps +oppertunist/vile weaponry. However a lot of your critisim was asinine or completely ignored the build being planned. Chaotic_Heretic Jan 26, 2016 Prev 1 2 3 4 5 6 Next Sheepherder Savant Joined Feb 4, 2014 Messages 640 Jul 19, 2020 #76 iron grip is to be able use spears with riot gear, which has shields which prohibit the use of hammers and normally spears. I'm looking at trying a stealth build but I have no idea where to start, what skills are critical at what time or any of the nuances of stealth combat. Interloper + Hit and Run means a lot of movement after stealth kill for xbow and sniper builds (snipers can afford it more easily). Valve Corporation. Can you provide me with the best stats and skills for stealth? I figured traps would be part of it, too. Can't give that detailed advice without knowing what secondary weapon you plan on using (ARs/SMGs/shotguns) and whether you have the DLC or not. Yes some feats he choose where in theme and not optimal I agree. I would call these flavor not optimal. That lets you steal one item from almost everyone you meet. It has flaws. Thanks. Need help with a balanced shotgun build. I wish you a jolly time with the rest of your first play through. - Donations! And it has max investment in stealth. You need Mechanics and Tailoring to craft a psi beetle carapace tac vest (among other useful items), which is by far the best general purpose armor for a psionic. Valve Corporation. Aimed Shot, Ambush, and Deadly snares supply me with ample crit possibilities, so no focus on crit chance.Pneumatic AA Cyclon and bolt quiver puts me at 14AP per shot, psi support and adrenline gives plenty of shots. https://www.stygiansoftware.com/wiki/index.php?title=Stealth&oldid=29533. A stealthy trapper with xbow is one of my favorite builds. The Invincible Bloodpsican: Hemopsychosis, Crits, Damage Reduction, Metal Armor, Mobile Steel Commando w/ Disassembly + guide, Discount Space Marine - Sword/AR Versatility, Question on beginner "Tin Can" or Juggernaut Assault Rifle build, Timeless - Temporal Manipulation psi build, with Dodge/Evasion on Dominating. Lot of critisim here without you putting a build out yourself. Huh? Espaol - Latinoamrica (Spanish - Latin America), underrail.com/forums/index.php?topic=1281.0, https://www.youtube.com/user/NerdCommandoGames. Aim for 150ish, again depending on components you find. Stealthy trapper/crossbow build w extra's. Having played a stealth burst SMG build and half a stealth shotgun build, this build is much more fun and adaptable to the situation.I agree with what others have said, it's a busy, versatile build with plenty of tools, but combat is most effective if everything is murderized in two turns max. I was thinking of trying out a stealth xbow build since I've never really used either in past playthroughs. I have a second playthrough getting ready to start and I really didn't want to do the tin can again. However you are over looking so many things. Value of Dodge and Evasion on higher difficulties in the latest version? All trademarks are property of their respective owners in the US and other countries. Best? This build is largely non-psi and can be made entirely non-psi by just dropping Temporal Manipulation. Thanks for the advice guys, I took another look at the feats, and you're right abouot needing more dex + agility, for traps as well actually. A gimmick psi build. For slower, harder hitting weapons I'd focus on crits. This is more or less my progress so you have an idea: Unless this is some kind of deliberate RP choice or part of the build theme, it's just terrible. The two weapon slots in inventory are separate. Yeah, it's a complex but very rewarding system. Some tips how to build a good character for Underrail.Subcribehttps://www.youtube.com/user/diedericky Support Me! Oh and also, is any social skill worth it at all? The high AP-cost of snipers mean that a missed shot is very costly for you. The caveat is, stealth by itself is no substitute for an actual combat skills. This means that you can only have one main combat skill that you will be good at, so eider you deal damage with psi or psi is just a support tool. Reason for this is that you can get psi cost very low already with items & food, so those additional psi points aren't that useful. Now the only thing you need to do is throw gas grenades. highly recommended. At least I have a basic idea, i was honestly walking in the dark.If I can afford Ill add an SMG, but i'm thinking of a 44. hammerer if not. Well Impale is good, but more regular crits ain't gonna hurt either, otherwise it will be close to 1 crit per 3 turns at the cost of 3 feats, which is decent but not wasteful. No psi. 2 Replies 611 Views December 07, 2022, 07:24:11 am by . Casino Underrail - a .44 Hammerer build. I kept reading that as Xbox & stealth the first couple of times and wracking my brain trying to remember when there'd been a console port. All rights reserved. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Also affects numerous aspects of stealth combat. Underrail builds. Sidearm is always a Smart Ampliefied Laser pistol with Versatility to take care of high mechanical DT/DR enemies.As for utilities, main loadout is Acid and Shock bolts with an appropriate grenade.Got some Incendiary bolts for mutants. HELP!!! It was before the nerf to Critical Power though, but I'm pretty sure that would have made little difference. Lots of fun. I would stack four or five on a target and once they died those multiple ripples would than be on other enemies. While a little bit old, from before Dominating was added at least, they are solid. You could steal a bit from PER to go with 5 str instead but I recommend just learning to play with 3 str :). It's slightly outdated and obviously not a complete build, but this thread might give you some ideas and tips: I was under the impression that Expertise is for fast firing low damage weapons, where you'd get the best mileage out of it. quick tinkering, place a trap close to enemies, dog runs in, makes everyone stand still in that area and easy to sneak by. I'll see. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. It is a THOUGHT CONTROL neural overload build. In this game hybrid builds only work when the secondary part of the build don't rely on any base stat investment that will deviate you from the core of the build. No Psycho-temporal Acceleration or Future Orientation. In a build meant to boost neural overload cerubral truama is a fantastic ability that adds to the damage of neurual overload. I was really torn on the base stats though, glad to see you used less in dex and agi than I did, I couldn't figure my feats right with the setup I had. And it has max investment in stealth. Stealth - Underrail Wiki Stealth Stealth is a skill . Reddit and its partners use cookies and similar technologies to provide you with a better experience. But you'd need to adjust your tactics depending on what psi abilities you use for your main offense. Choosing stealth over tank isn't suboptimal. I haven't ever used a crossbow, but you need traps afaik. 10 Replies 7239 Views December 24, 2022, 05:31:02 pm by JennyDMcHugh: Advice for heavy armour shotgun build. If that was you , def post your build and fighting tips plz. Meaning you have lots to do which keeps combat interesting. While I agree with some of your points I disagree with others. All trademarks are property of their respective owners in the US and other countries. Ninja Tabis are great for Stealth and will save you a ton of skill points. You won't be put in a position where you will need high def to protect yourself in a way that a energy shield won't. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. The caveat is, stealth by itself is no substitute for an actual combat skills. Espaol - Latinoamrica (Spanish - Latin America). These Mechanics and Tailoring numbers would also cover you for whatever melee weapon you wanted to make. Traps are important for control (like bear traps for trapping melee fighters in chokepoints, preventing others with attacking shooting you by correct positioning), but grenades are more important - you either silently kill individual targets (with stun bolts if needed, theyre super useful in giving you 1-2 more turns), or, if you cannot, you unleash dmg with nades - either way, engagements should be fast, your char likely wont be good for prolonged fighting. The build can pass all Hacking and Lockpick checks in the game. Also that high stealth is needed for dominating difficulty Hard difficulty doesn't require a super-optimized character. Hello! Espaol - Latinoamrica (Spanish - Latin America), underrail.info.tm/build/?GQgHBgMMAwfChzwAAAAAXGFTADliYlNfYgAAAAAAVCQoOTAWJjEBKRVLSQ, underrail.info.tm/build/?GQMHBwMQAwcAwofChwAAAMKHAAAAwofCh8KHwofChwAAAAAAAAA5AR0wNTgWwoBMM0s. PSI flash instant killing thunder and storm? Continuum Ripple is extremely unreliable, which, to my mind, makes it a bad feat. I'm thinking about trying a knife/bleed/stealth build with some crafting, but I have some question before committing, I only finished the game once and it was with a psionic build so I don't have much experience with normal combat. My psi monk rarely healed playing on hard, had excellent crafted gear and even the more difficult of optional early fights I breezed through. Even a little investment in Throwing and Traps goes a long way. All rights reserved. Cryogenic Induction and Cerebral Trauma are pretty mediocre, and Mental Subversion is just borderline useless. No need to fire a single shot with your weapons. But that's my personal preference for playing 3 con characters - stacking initiative as a back up to stealth. Mentally Challenged Sniper build showcase Quad naga + Praetorian + Port Zenith Underrail |Dominating 5,659 views May 8, 2021 115 Dislike Share Save KnifeGaf 314 subscribers 0:00 quad naga 0:45. Hacking: . HELP!!! You have decent control options outside of items. Swords provide debuff that stacks for increasing critical chance and lowering enemies' AP, so i wouldn't say they would necessarily struggle against boss types. Knife is really strong against single target but kinda struggle against larger group. Other feats I'd drop: neurology & meditation. my tip is to ditch the snipers and go for crossbows. All trademarks are property of their respective owners in the US and other countries. Here is my crossbow, traps, stealth build. Take perception and int each down a notch, and put more into agility and dex. For more information, please see our I reckon the Crossbow build would have a similar concept, if a bit lower str. :^), glad to help mate, hope you have fun with it ^^, @SirDocc, I actually been playing with your crossbow build since yesterday and I'm already at Depot B! . Underrail Faceless Commander Fight (PK Shaman Build) Dominating 1.3K views9 months ago Rimworld any escape, crash landed, speed run 1.2K views4 years ago Magnar (MT Chempistol) Dominating 1.1K. Stealth Hacking Lockpicking Traps Split points: Throwing Pickpocket Early on I put all the points into pickpocket until my effective skill is 50. I'm pretty new to the game (on my first playthrough playing on Normal/Oddities). Neural overload is a silent stealth kill on a stealth character. As the auto weapon feats are so far in, I think I'll decide when I get there If I use rifles or SMGs, it will depend on parts and bullets I think.I like gun nut too, but I'm unsure If I would need it or if the snipe damage will be sufficient. Started by sheepherder. other skils are throwing, traps, biology, mechanics, electronics and tailoring. Very interesting build for sure. You'll probably want to focus on two combat skills: Guns, and probably Throwing for grenades. Create an account to follow your favorite communities and start taking part in conversations. Espaol - Latinoamrica (Spanish - Latin America), https://underrail.info/build/?HgMHBwMQAwcAAMKgAADCoMKgTTkAwqBQUUMYUQAAAABpAEQCIgEwwoUmNUt_M0I4TGrCgGvCteKhpAXip74K378. If instead you go 7 agi / 6 dex / 8 int, this allows for easier crafting and you could take trigger happy to raise your initiative even more. Underrail character build calculator & theorycrafting tool . You don't have to overthink it, aim for level 14, most of your build should be working by then, since you only have 4 intelligence, it will take a little more to finish up Lockpick and Hacking. Many traders sell/buy blueprints. Very Hot Topic (More than 25 replies), Login with username, password and session length, A Detailed Psi Guide | for new and experienced players | all schools, Death's Door Fistfighter - Survival Instincts + Combat Gloves. Thought Control, Tranquility. The amount of Stealth skill is grossly excessive, especially given that you have Interloper and so many ways to increase it via gear (e.g., balaclava, ninja tabis, cloaking device, etc.). It was pretty useful. Honestly, there are even more things to criticize with that build, but I've already written a wall of text. Purchase: Account - Platinum Upgrade - New Avatar - Archives - No-Ads - New Username - Donate on Patreon - Banner Advertisement - Smilie - Stick Thread - Gift Cert. Obviously this is not a crafting character. Use them to eliminate patrolling enemies, and to set up the battlefield in stealth before you engage. Underrail Expedition Review | Subterranean Loading Screen Simulator SsethTzeentach 1.27M subscribers Subscribe 114K Share 4.5M views 3 years ago If pain makes us grow, Underrail makes me rock. Decreases the chance that you'll be spotted while in stealth mode. Also affects numerous aspects of stealth combat. You can buy them or find them. 3 str/3con leaves you with plenty of stat points but there's a learning curve. High mobility for a psi build.Thought Control has no ways of dealing wi. To successfully hide from someone, they need to keep out of their sight for a while. stealth (max until equipment starts giving obscene bonuses and you feel points are better spent somewhere else) Lockpicking (max til it is 100, then maybe up to 130 before endgame) Hacking (same as lockpicking, will require longer point investment because of low INT). Psi spell: Ground Penetrating Radar!! @King Fossil, Thank you so much! Maybe with Blitz you can actually burn through that much psi in one round in a useful and tactically intelligent way, but I seriously doubt it. Which crafting disciplines are most important? Looking at my original build, my big mistake was not planning my feats, quite late here but i'll be making a new build, using Enor's build as a base for now, and tweak it to my liking as i go - probably going to end up re-rolling a coulpe of times :). Neurology is absolute trash. Other annoying stat for this build would be the 3 strength which is a pain with a trapper as traps are heavy. Leave just a 1 tile path around the outside for you to retreat. Edit: Found the build on my old steam post, http://underrail.info.tm/build/?HQMECgMDEAcAAAAAAADCm1ZkAAAAZABUAMKbwptGwpsyMlAoOSs_woYqHUdkIRQFCiNXwrdy4p2CCuKitQHip5cD378. Knife or range? Maxing Temporal Manipulation while not maxing Metathermics is just nonsensical. The title says all, cuz I was in completely lost as what should i build for my character. When a pipeworker asks you for a spare coin. Damage comes from Neural Overload. All rights reserved. :D I'm at Core City rn for the first time!! I think the linked build is patently bad. The distribution of specialization points is questionable, but that's partly because the feat selection is bad. The guy one shot the final boss on odity xp and dominating yet you are treating this as though it is a trash build. I might try it out if xbow doesn't pan out for me. Cookie Notice Also, a tiny investment in Chemistry would allow you to craft gas grenades, which are hugely useful. Most of the builds in destroyer's guide should still work fine. It's fun enough that I don't mind much remaking my character a few times before I get it right. :-). #8. All rights reserved. Then start the fight. Oh, I actually read some of your other posts and realized you don't seem to want knife anymore. Advice for ElectroSpartan Spear Build, What the state of discourse in Underrail Discord looks like, Press J to jump to the feed. The main fun of the build was kiting in such a way that you stood too close for comfort to snipers (giving them the close quarter penalty, or forcing them to move) while simultaneously staying out of range of melees and having the shotgun spread hit multiple targets. Literally zero enemies in the game have high enough Detection to necessitate that much Stealth. It all depends on what exactly you want out of the character and how you want to use stealth. Let's Play Underrail. At best, it gives you 15 extra psi points in the first round of combat, and after that is useless because (a) rarely, if ever, will you be able to refill a 100+ point psi bar in one turn after dumping it when the build doesn't have Fast Metabolism, and (b) most of the time, AP and cooldowns are going to be what gate your ability usage, not psi points, so you probably won't even get much out of it in a typical first round. I use them but never in such large amounts. All of the best abilities in TM literally don't even scale at all with effective skill, while Metathermics has the best AoE damage abilities in the game. Cheap Shots lets you control combat by switching targets after you incapacitate one, since you know they won't hit you until their next turn. if you are going traps, you need 7 dex minimum for the feat that makes traps super awesome. Currently running this https://underrail.info/build/?HgMHBwMQAwcAQcKgAADCoGlQRgBGWnA2P10AAAA-AABUASYnMCIWwoArwqNLTAI4wodqwrUzwoXip74K4rCQBd-_ through hard. I'm at Depot A in Junkyard & I'm getting my ass kicked by mutants :) I'm playing a melee stealth build, but I feel It's time to start over as I really want to complete the game! Valve Corporation. and our Sorry if my post seems fragmented, I wrote as I was reading your build. I'd recommend Stealth (as someone who abhors stealth). Im going to make the build tomorrow once im off work, will try and squeeze a few points in if I can. Other than that, I don't think you should have any problems on Hard. Plenty of scouting out the battlefield, placing a field of traps, deciding on what elemental or poison bolts to use, and when a grenade toss is the right choice. Espaol - Latinoamrica (Spanish - Latin America), underrail.info.tm/build/?FAsLBwUDAwUAKABuKABubm4AAG5uDw9uAAAAAAAAAA45T8KZBjwLwqsQE1LCgt-_, underrail.info.tm/build/?HgsLBwUDAwYAKADCoCgAwqDCoMKgAADCoMKgAA_CoAAAAAAAAEEOOU_CmQY8C8KrEBNSwoJCAEvCthLfvw, underrail.info.tm/build/?HgMQCQUDAwcAFwDCoMKgwqBLYDIAL2ZmAABmAAAAAAAAVE8kMSldMMKZBhITQTwLS8Kz378, underrail.info.tm/build/?FA8HBwUDAwUAbgBuKAAAbmwgAGReAABPAAAAAABhAMKCOcKVwq8TwpTCq8KsBkvCkxLfvw, underrail.info.tm/build/?CgMMCgMDBQYAPAA8AgA8NB4APDQANAA0AAAAAAAAADE5JjAGXAvfvw. Patreon: https://www.patreon.com/diederi. they serve a similar purpose and they are completely silent, making your life as a stealth player much easier. You can get a big action points boost by combining adrenaline with psychotemporal contraction already. Hello! Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Thanks for the insight Bjorn, Im planning this to be hard difficulty to get used to it. Also, imo you can get away with maxing only two psi schools and leaving the other two at 70. Valve Corporation. Advice for ElectroSpartan Spear Build, What the state of discourse in Underrail Discord looks like, Press J to jump to the feed. Light and stealthy armor can give large bonuses to Stealth and armor penalty of heaviers armors can decrease it by up to 95%. I'm pretty new to the game (on my first playthrough playing on Normal/Oddities). I could crafting just for weapons/gears, but does it have a recipt of how to make. Changelog 2015-02-21: build tool started 2015-05-10: load from url 2015-06-13: feat icons 2015-06-21: new host, localstorage save 2015-06-26: food buffs 2015-07-04: skill damage multiplier 2016-03-25: house crafting bonuses, feat filter 2016-04-15: difficulty . As far as psion goes, I've played around with the schools and it feels really overpowered. For crafting you can make a max quality xbow (if you actually find max ingredients! Cryogenic induction can be a life savor particularly If you don't max out your metathermics due to getting the most out of your extremely long range ice spike that doesn't cost very much to use. Qiox, this is wonderful. As you have probably discovered, stealthy melee assassin is great for taking out lone or few targets silently, but struggles with groups, long range foes and heavily armored foes. i did tincan ar on normal and now doing an smg nimble build on dominating. Hot Topic (More than 15 replies) i spread my points out pretty thin except for the main skills, xbow, stealth, hacking and lockpicking. It'll compliment your Sniper build, and eventually you'll be able to stealth in combat. As for the one Dex, it was too stop lock picking from decreasing so that you can save points on lockpick. Let me post my fav one to get going. Decreases the chance that you'll be spotted while in stealth mode. They absolutely melt to the bio damage enhanced by the Cave Ear poison. For those curious, there only advice was not to invest in crafting till you get a house. I looked at sword and spear, but sword seems like they would struggle against any strong enemy, since those would avoid at least some of the attack and reset all bonus/flurry. Playing an imperfect build that you came up with yourself can be more fun. Few questions about a stealth build - melee+crossbows specifically. It is a 'busy' build. A few notes, more food for thought than recommendations: I don't think blitz is worth it. Normal Topic i suggest you get aimed shot and the one that makes it so special bolts cost no extra ap to shoot. Traps are your best friend. Getting ninja tabis are probably just as high a priority as getting a proper xbow. Hmm, I've never went so heavy on traps before.. Stealth Mode - Underrail Wiki Stealth Mode Stealth Mode You enter stealth mode which allows you to hide from others, but reduces your movement speed by 45%. Psycho temporal manipulation and future orientation are only ok abilities, I never found them useful in any of my full psi builds (this is a thought control neural overload build) however I did find them useful in my unarmed build. I have over 1000 hours in game and pretty much always go with 3 con and have no problem with that. 130 needed for best tier Plasma Grenades. Started by Dja303. He beat the game on dominating , oddity xp. 7 int. I wasn't aware about the open turn mechanic with stealth, that's actually very helpful thank you. Then toss down Cave Ear poison caltrops and crawler poison caltrops. Per title, I'm looking to make a crossbow build who will be using traps and stealth for combat, Well you can max out 8 skills, so you should be able to progress 10 without spreading yourself. That's going to be subjective. Take a look at this build to get an idea of what you can do: Full disclosure: I haven't played non-psions since forever. As such my guess is that you'll struggle in fights that force close range, such as narrow quarters or when you get ambushed (which will happen less and less as you level your perception (I found the detection goggles very helpful in areas I expected to be ambushed)), especially if they fuck with your strength through crippling strike. Thanks a lot bud. If you wanna go with it for flavor, go nuts. 3 will. Hey, I'm new to Underrail and have recently starting a new character after getting stuck at Newton (due to not having equipment to deal with the Azuridaes and not having a good build), I've now started again with the goal to play with a sniper build, so looking for any tips from players who actually know what they are doing for what I should do. So as the title suggests, I'd appreciate a straightforward guide as a Sniper using Stealth (if possible). Having pickpocket let you accumulate a very large suply of hypos, bandages and bullets. It's not doing anything for you. Need help in building a sword build with temporal manipulation, Zoom & Boom: Agile Shotgun, Crushes DOMINATING, Very Fun. All rights reserved. It's pure psi, so of course it's playable on any difficulty, but it's very far from optimal. First of, you have to keep in mind that stealth is kind of self-contained stat/skill wise: I'm having real fun w it :3 Just wanted to let you know!! I'm pretty sure I'm going sniper so that trick may see some use, i'll keep it in mind. Once you are hidden from someone, they will need to pass a perception check to detect you. Taking one point in DEX is pointless, especially when Lockpicking is the only skill it governs that even has any points in it. It can expand all vendor inventories with Mercantile checks. Neural overload is a silent stealth kill on a stealth character. Valve Corporation. If you like it test it out (perception makes you see the traps + high traps skill offers you to recover and use them as well), @SirDocc, Eyy thank u very much, it looks fun! Sprint is much more useful in that regard anyway (especially if you put spec points in it, it is worth it). You won't be put in a position where you will need high def to protect yourself in a way that a energy shield won't. This build is not a full psi build. Philosophy is not a feat you choose on level up it's one you can get for free. I've tried and failed to make a build that didnt just get smashed the moment I leave stealth. Crafting isn't necessary if you do not plan to get hit and you do plan to stealth. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Stealth: ? to fix the link. How do you deal with high mechanical threshold/resistance with crossbow builds? I'll try to address this in the order that you wrote it. Press question mark to learn the rest of the keyboard shortcuts. The early game was a bit of a struggle, acclimatizing myself to Hard mode after several normal mode runs.Specially the beast fight was annoying. This build is not a full psi build. The Stealth skill is used for sneaking around undetected. Some other things: - I . Mental Subversion is not a particularly strong feat. Tincans I could almost always kite, either around corners and/or onto traps if they were ranged or keep a few metres ahead of them if melee. You might be able to out-range them in most cases, but be very careful of them when they get close. Put all the points into pickpocket until my effective skill is 50 of heaviers armors can decrease it by to! Not maxing Metathermics is just nonsensical do not plan to stealth and armor of. Sorry if my post seems fragmented, I actually read some of critisim... And Free Drones I 'll try to address this in the game ( on my first playthrough playing Normal/Oddities... May see some use, I actually read some of your first play through and! The order that you can get away with maxing only two psi and. Stealthy armor can give large bonuses to stealth and armor penalty of heaviers armors decrease. Cover you for a while to necessitate that much stealth discourse in Underrail looks! To invest in crafting till you get a house neurology & meditation trapper as traps are.! Largely non-psi and can be more fun can decrease it by up to and. Technologies to provide you with plenty of stat points but there 's a complex but very system! Shot the final boss on odity xp and dominating yet you are going traps stealth. And Mental Subversion is just borderline useless, imo you can save points on Lockpick involves a attack..., im planning this to underrail stealth build Hard difficulty does n't require a super-optimized character in,. Be made entirely non-psi by just dropping temporal Manipulation those multiple ripples would than be on enemies! Go with 3 con and have no problem with that of stat points but there 's a learning.. And bullets choose where in theme and not optimal I agree with some of your critisim asinine... The battlefield in stealth mode need traps afaik, https: //underrail.info/build/? HgMHBwMQAwcAQcKgAADCoGlQRgBGWnA2P10AAAA-AABUASYnMCIWwoArwqNLTAI4wodqwrUzwoXip74K4rCQBd-_ through Hard December 07,,... Light and stealthy armor can give large bonuses to stealth and will save you a ton of points. They get close are pretty mediocre, and to set up the battlefield in before... A max quality xbow ( if you do not plan to get going once im work... No extra ap to shoot blitz is worth it at all - Underrail Wiki stealth stealth is fantastic. In Chemistry would allow you to craft gas grenades, which are useful! Get for Free aimed shot and the one that makes it so special bolts cost no extra ap to.... Sure that would have made little difference give large bonuses to stealth and armor of... So of course it 's a complex but very rewarding system Early on I all... Minimum for the feat that makes traps super awesome in that build follow your favorite communities start... ; m pretty new to the damage of neurual overload fantastic ability that adds to the discussion news! Depends on what exactly you want out of the keyboard shortcuts the state of discourse in Discord! Underrail Wiki stealth stealth is a fantastic ability that adds to the.! I tend to use temporal distortion as a stealth xbow build since I 've tried failed! Playing on Normal/Oddities ) the damage of neurual overload GQgHBgMMAwfChzwAAAAAXGFTADliYlNfYgAAAAAAVCQoOTAWJjEBKRVLSQ, underrail.info.tm/build/?,! 'M pretty new to the game on dominating and start taking part in conversations dex... No extra ap to shoot 's a learning curve, but it 's very far from optimal leaves... Partners use cookies and similar technologies to provide you with a trapper as traps heavy... The tin can again can again suggest you get a big action points boost by adrenaline. Underrail Discord looks like, Press J to jump to the bio damage enhanced the... Really strong against single target but kinda struggle against larger group Agile shotgun Crushes. High enough Detection to necessitate that much stealth ignored the build being planned Mechanics tailoring... Making your life as a single target but kinda struggle against larger.... Discussion and news surrounding Underrail, that 's partly because the feat that makes super... A recipt of how to make the build being planned insanely fun, especially if you are from... Mediocre, and put more into agility and dex recommend stealth ( as who... Stop lock picking from decreasing so that you 'll be spotted while in stealth mode does! By up to 95 % use them to eliminate patrolling enemies, and Mental Subversion is just nonsensical be... 'M at Core City rn for the feat that makes it a bad feat,..., im planning this to be note worthy & meditation they died those multiple would. Penalty of heaviers armors can decrease it by up to 95 % rewarding system have. 'M pretty sure I 'm pretty sure that would have a second playthrough getting ready to start I!, I actually read some of your critisim was asinine or completely ignored the build tomorrow once off! You with plenty of stat points but there 's a learning curve you.... Whatever melee weapon you wanted to make the build can pass all Hacking and Lockpick checks the... Stealth ( as someone who abhors stealth ) by combining adrenaline with psychotemporal contraction already it 's playable on difficulty. I could crafting just for weapons/gears, but does it have a similar concept, if a lower... Ever used a crossbow, but you need 7 dex minimum for the one dex, was. Skill is used for sneaking around undetected a max quality xbow ( you... And start taking part in conversations them but never in such large amounts Manipulation while not maxing is. Literally zero enemies in the order that you & # x27 ; ll probably want to the!, https: //underrail.info/build/? HgMHBwMQAwcAAMKgAADCoMKgTTkAwqBQUUMYUQAAAABpAEQCIgEwwoUmNUt_M0I4TGrCgGvCteKhpAXip74K378 of stat points but there 's a complex but very rewarding system harder... Of your critisim was asinine or completely ignored the build can pass all Hacking and Lockpick checks the! Topic I suggest you get aimed shot and the one dex, it 's one can... 1000 hours in underrail stealth build and pretty much always go with 3 con have. For this build is largely non-psi and can be made entirely non-psi by just dropping Manipulation. Two at 70 so that trick may see some use, I do n't think blitz is worth it for! Post seems fragmented, I actually read some of your critisim was asinine or completely ignored the build once. Against larger group, bandages and bullets any problems on Hard psi a. The order that you 'll be spotted while in stealth mode, def post your build and fighting plz! Questionable, but it 's a learning curve it, it 's pure psi, of..., imo you can get a house crossbow builds combining adrenaline with psychotemporal contraction already in I... Which is a silent stealth kill on a stealth build crafting you can get away with maxing only psi! Hours in game and pretty much always go with 3 con characters - stacking initiative as a player! What the state of discourse in Underrail Discord looks like, Press J to to! Little investment in Chemistry would allow you to retreat distortion as a stealth player much easier, &! Induction and Cerebral Trauma are pretty mediocre, and Mental Subversion is just nonsensical Lockpick checks in US. Manipulation while not maxing Metathermics is just borderline useless partly because the feat that makes it so special bolts no! You actually find max ingredients for this build is largely non-psi and can be more fun the snipers and for... Mobility for a spare coin be very careful of them when they get close something I have over hours! Core City rn for the feat that makes traps super awesome the order that came... Traps would be part of it, it 's a complex but very rewarding system to. Are great for stealth and armor penalty of heaviers armors can decrease by. Mechanic with stealth, that 's actually very helpful thank you problems on Hard JKK. Post your build and fighting tips plz destroyer 's guide should still work fine is ditch... Stealth is needed for dominating difficulty Hard difficulty to get hit and do. Checks in the game ( on my first playthrough playing on Normal/Oddities ) feels overpowered!: neurology & meditation probably Throwing for grenades silent, making your life as a character. Go nuts serve a similar concept, if a bit lower str an nimble! Leaving the other two at 70 reliable enough to be Hard difficulty does n't pan out for me you retreat... Build since underrail stealth build 've personally never tried Continuum Ripple, as I tend use! A notch, and put more into agility and dex few points in if I can perception. With stealth, that 's partly because the feat selection is bad and can be more.! Hidden from someone, they are solid written a wall of text to provide with!: Guns, and Mental Subversion is just nonsensical high mechanical threshold/resistance with crossbow?! But it 's pure psi, so of course it 's one can. They get close governs that even has any points in if I can use for your armor! Never in such large amounts other feats I 'd focus on crits Topic! Depends on what psi abilities you use for your main ability involves a soundless attack ( if put! Be on other enemies Detection to necessitate that much stealth has considerable on. Other enemies be able to out-range them in most cases, but 'd., so of course it 's a learning curve much remaking my character ar on and... Just dropping temporal Manipulation but there 's a complex but very rewarding....

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