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breath of the wild dialogue script

There are other solutions tooespecially if you agree its later on in the game that the weapon clutter gets to be the problem. But the first time I fought one of these was after I had played the game for about 80 hours and, to make you all groan with how bad this next line is, it was like finally finding water after being lost in the desert. In the world, you can safely scale up enemy camps because you can steal their weapons right there on the spot to make it an even playing field. Now the answer to those problems are to just not use themdont eat during combat, and dont wear armor. How could a shrine puzzle be so worthless? Tip 1: Let the Dialogue Advance the Plot and Serve a Purpose. Tougher enemies start showing up. Hell if you did this right Link could get away with just having one weapon slot, period. Dialogue format quirk #8: incorrectly formatting songs. It means that whatever damage number the enemy has is reduced by 50. I can hazard a guess but, if Im right, then its one of the stupidest systems Ive ever seen. But this brings with it a bunch of really difficult questions that I cant cover in this video. 36 armor is negating 36 weapon damage. And I am very lucky that I didnt figure this out until I was already finished with it. This is a collectible that, initially, is extremely valuable because it expands your maximum carrying capacity for weapons and shields. Then 3 and a half with 64 armor. Its canonical resource path is " Actor ". Well the Yiga clan attacks have the same issue as the wizzrobes, bats, and octorocks. Tip 4: Avoid Exposition in Dialogue Whenever Possible. The Goron and Gerudo spells in particular are kind of annoying because theyre very useful and have a decently long timer, so you want to be careful about when to cast them. Essentially, in order to parry an attack, you have to be in a position that you might also get hit by it. The fourth shrine could have a bow. The other is a cube so you can securely set it somewhere, which I thought was a neat touch. Same thing. The hinox would have remained a much more eventful fight if there were way more mini-bosses in the world. Many screenplay formats will place the dialogue side-by-side with the character's name denoted above the dialogue string. Stealth is also fairly simple but it can be enjoyable, especially if you attack encampments from the skies. Have the same introduction from a ghost of the pilot who died inside when Ganon took over. Im forced to use it because thats the only way to dodge. In previous Zelda games, many of the dungeons couldnt incorporate the tools found in earlier dungeons. But I am certain youre not meant to find all of theseyoure not even meant to find MOST of them. With its captivating story, sprawling landscapes, and. And I kept saying that to myself Thats it? And a sword infused with lightning. At any point. Forest in background, pile of Mice and squirrels beside the rock. He doesnt try to target it. Or they will instantly activate an attack with no warning and knock you away. Not to mention their 360 no scope bow shots while theyre riding around. Moblins especiallythey feel like theyre just larger bokoblins. This is another case of a regular problem. I found almost 300 of these seeds across the 150 hours that I played Breath of the Wild. No flurry rush. The opposite happened to me with the shrines. Not to mention that Nintendo clearly didnt care much about balance to begin with considering all the other ways you can break the game. Which is exactly the same as the very first thing the game taught you to do in the stasis tutorial shrine. The bokoblins. An empty shrine. It genuinely breaks my heart that the lock on sucks and theres no way to dodge outside of it, because that flexibility is whats missing here. Which can lead to some trouble when youre measuring the worth of each of these shrines. Or you can embrace creativity and get more than a bit crazy. First, lets establish the four tutorial shrines as a baseline for what I consider to be a good series of puzzles. Of these 35, 25 of them ended with an empty shrine. End of Scene 1.) Why was so much of my time being wasted, when theres already an overwhelming amount of places to go and find? Something thats a bit more hefty. Ironically enough, the best enemy to show this on is the Zora boss that I wiped out after accidentally triggering flurry rush on my first encounter. It was also nice that these recharge instead of being a limited quantity. Its the same room with the same enemy. For me, it was a dead shrine. Because if you can do them all in any order, that means really difficult ones could ruin the experience for players if they happen to stumble onto a challenging one early. Theres no way to renew your weapons after theyre damaged. Kass will present a riddlelike finding the right point to shoot an arrow through two of these rock formations. Yet even this far away, because hes in an active damage state, the game gives you the reward. This place is a paradise. The German dialogue is apparently: "Ob der Held die Meere berquert oder eine Verbindung mit der . And I love the music that plays as theyre charging up their blast. So that means a silver bokoblin with a rinky dink Royal Swordwhich, to be clear here, isnt an end-game weapon, its a mid-game weapondoes more damage than this huge epic swipe from the final boss. Get a quest to glide to a nearby area with no combat whatsoever. Its that I was literally incapable of killing this monster without better gear. Which, oddly enough, is what you play almost any time youre taken away from exploring. Direct assaults were what I settled on though. It simply does a check for the area around Link to see if theres any sources of active damage. The plot follows the adventures of Link and Princess Zelda as they . And yet even understanding that Im expecting too much, I cant stop myself feeling this way because of the Zelda in the title of this game. The game trains you to be on the look out for any potential place one of these guys might be hidingon top of a temple, or hiding under a suspiciously placed rock. I had ruined the game by playing it the way I had. Fire? This concept could be taken even further with a few rare Mega Shrines that take a few ideas and go crazy with them. No puzzle inside the shrine. More often than not the shrines that require the completion of a quest will be elaborate. It never happened. I did all 120 for the video and just that content alone took me about 20 hours. They love to chat with Link, known to them as "Mr. Hero." This article details 10 of the korok's funniest quotes, including some awesome . This is such a missed opportunity that its MINDBLOWING to me that Nintendo did not think of a way to develop this potential. After winning a fight with the Master Sword, I would often find some trees or rocks to intentionally break the last 8 hits or so, in order to begin the recharge timer so it wouldnt break early in my next fight. You make a pillar to climb to a ledge, then open a gate, use it to block a guardian from hitting you, and then lift a seesaw. Which, visually, is very impressive. Some areas already do this with unique wildlife. Theres a cliff between you and your destination and youre clearly not going to waste time going around even though it would probably end up being faster. Its so easy to get enough food that youre basically unkillable as long as you pay attention. I dont think Nintendo has ever planned DLC for a game like this so maybe itll be this huge addition that makes the combined game so much greater than what we have now. Some areas got more attention than others and they suffer from the same balance problems the divine beasts dosome of the areas leading up to the dungeons dont scale. YOU MUST BE LOCKED ON.. In Breath of the Wild, you actually climb it. If you fight Ganon naked with no defense, then most of his attacks deal about the same amount of damage. 10 of these levels are some of the best content youve ever experienced. A new enemy encounter was so refreshing and hit home how sorely the game needed more things like this. I saw Death Mountain in the distance and I immediately wanted to go there. If youve played the game extensively and explored this canyon yourself, you know I made a terrible mistake here. When you accept a side quest that have Less-Depth-More-Fetch than the latest quests in World of Warcraft. So lets rewind back to the Great Plateau, after we raise the tower and are given our first quest to reach those shrines. Even calling the Divine Beasts dungeons might be a stretch for some people. Enemies. Then after that you see the exit open as a light at the end of the tunnel, but not before youre forced to climb up a wall in order to leave. You have shown unflinching bravery and skill in the face of darkness and adversity. Really. This mod fixes that! Well not only is this shrine one of those one room, one layer only puzzles, its also completely subverted by using stasis on the ball when its already in the dock and then running to the pillar. The most interesting thing they can do are when the bats come at you in swarms at night, or when an octorock is on the fringe of a battle youre fighting at a camp. This fight can remind me a bit of the asylum demon in Dark Souls 1. The first finally lives up to that famous line about open world games: See that mountain? I also understand that they couldnt have made the bosses scale to whatever weapons you were carrying at the time eitherbecause otherwise whats the point of progression systems at all if the game is constantly going to be scaling the difficulty to about even? The conflict I feel about this game is something I hope Ill resolve by writing this. I will never forget how awesome some of the bosses looked in A Link to the Past and Ocarina of Time when I first saw them. After you climb these stairs the shrine is over. And I am certain that I likely missed another 300 hidden in those same areas I went through. Not all of these were made to be equal, and its made worse by some of the shrines you can find without a quest that are also just empty. After freeing the Master Sword you could start using Korok Seeds to make some weapon slots permanent. Later on you will be able to carry many, many more weapons. And it is. Weapon durability in this game has been such a hot topic that Ive read quite a bit of articles on it. He pilots the Divine Beast Vah Medoh Locations[edit] Divine Beast Vah Medoh Quests[edit] Free the Divine Beasts Main Quest Divine Beast Vah Medoh Then there are 32 that are outright bad and a waste of your time or repeat concepts. You need the same amount for them to be worth somethingfour heart pieces, four spirit orbs. All of his sword slices do 10 hearts. The shrines are the worst feature in Breath of the Wild. Breath of the Wild lets you climb anything. Most of the memories are somewhat charming scenes of Link and Zelda that dont go anywhere. Go nuts. Hilariously enough though, the final fight with Ganon is one of them but Okay I feel like Im picking on the game here but this is too stupid not to mention. My response to this may seem extreme but I hate it when games mix gear progression and skill together, without making it so players can still skill their way through if they play well enough. (Definition) The Hylian language is an imaginary language used in the Zelda game universe, specifically in Breath of the Wild it is found in the Hyrule world. My Breath of the Wild Script/Affirmations Author Rice About My Rating Foundations Name - Talith Age - (Hylian Equivalent of 18) Gender - Nonbinary Nickname - None Sexuality - Bisexual Pronouns - They/Them Race - Human/Caucasian Height - 5'7 Weight - 195lbs Intelligence - 3.8 GPA, above-average intelligence Physical/Mental Descriptions This is a bigger problem than the mini-bosses. Those are the main features. Scary Movie Script. The way its introduced is by spawning ice under a gate to lift it up from the water below. The next boss in this series seems to abide by these rules with his overhead slam. You can use it to inspect your surroundings and mark things in the distance, which will then also be visible on your map. With only 15 shrines that could be considered good, another 15 that are only okay, and the rest either being bad, empty, a mixed bag of world quests, or the same combat shrine copy and pasted, I think its easy to understand why this core part of Breath of the Wild was so disappointing. Of course thats what I did, which ended up taking a lot longer than I anticipated. It feeds into that idea of freedom. Whereas with bossesif the game scaled up these fights in response to some sort of trigger Say, if you ever pick up a weapon that has more than 40 attack power then the fights become stronger. At the beginning of the game, after finishing the Great Plateau and being given a glider, I wanted to ignore the main quest and begin exploring. Even those who have the job to help you seem so lazy about it. So I cant show any visual examples to reinforce this point. At the start of the game you can carry 8 weapons. As long as you have food, you are effectively invincible. Script dialogue: if your characters are just talking you're doing it wrong. This one has heavy balls on ropes. Just check all flip PDFs from the author THE MANTHAN SCHOOL. There was this one hidden in a wall that my shrine detector picked up. Then you use them to attack the divine beast using those abilities and board it. Thats what progression systems should be all aboutbalancing moments when you get to turn the tables and feel powerful, but still provide a challenge. Its for this reason that Im willing to give the side quests a pass. So the way I played my game is that I got lost exploring and things kept getting more difficult. Zelda: Breath of the Wild horses are your most useful companion in the game, allowing you to travel around the game's massive world much faster, saving time and allowing you to evade powerful foes . If I bump my armor up to 60 then all of it is now gone. Its just a random selection of shifting in place and then spewing an evil breath in a cone in front of him. Things get a little more interesting with some of the higher level enemies. 900 sounds like a lot. And it's not some brainless alternative to walking either, you have to judge the height of things and compare it to your available stamina. I dont know what causes it and I dont have the time to commit to another thorough playthrough to find outit could be your average weapon damage of your collection, or how many enemies youve killed, or how many shrines youve beaten. And with them come better weapons. A similar issue for that stun: its meant to last about 8 seconds or so but sometimes they recover instantly. Even though the reward you get for finding some of them is importantIll argue later that its even gamebreakingthe amount of seeds you need for each upgrade slot quickly ramps up so that its not all that worth it. Jump OFF the roof. If I could use magnesis on wood then itd be easier. Does anywhere know where on the internet I could find the script/dialogue to specifically skyward sword, but to all of the Zelda games? This is especially true when your character is in a compromising situation, which should be quite often since that often makes for a great scene. This puppy is a transcript that was painstakingly transcribed using the screenplay and/or viewings of the movie to get the dialogue. Youre left with a quarter heart instead. There were 35 of these type of quest shrines in the game on my playthroughtheres technically more than that but not all of the shrines require you to have the quest in order to access them. This progression of an idea is what is missing in the vast majority of the shrines that Ive labeled as bad or only okay. Same for the balls rolling down slots that you need to stop or block. Write between the lines. I think it can be buggy. I wonder what that name could be. Do you just ignore them and focus on the good, since thats what stood out the most to you? So the weapon still does the same no matter what enemy is holding itits just that higher enemies have a flat number bonus on top of it. You can force him to do a slam move, run away, and then get some easy hits in. Because Breath of the Wild is so huge and has so much to do, that its like two games in one. And the only change in the environment are the pillars you need to bait them into slamming through when they enter a certain attack. A Legend of Zelda: Breath of the Wild fan has discovered some hidden dialogue in the game that can only be triggered if you complete a Divine Beast before meeting Impa. Link is so acrobatic outside of combat, but the moment the weapons come out the game screams NO. These weapons would be breakable in that they need to be given time to rechargeideally they would have some of the guardian energy tech, so you could justify that they start to renew hits immediately instead of having to be broken completely before they start to fix themselves. You prove to the bird man that you know how to shoot a bow and glide at the same time in a very simple puzzle thats nearby. Except youre actually confined more than you might think. In the Goron domain, you have the light puzzle of figuring out how to resist the intense fire in the air, then you go through what is my favorite combat arena in the game: the vertical pillars in the lava. But thats it. And then being given one of many riddles to solvewhich were always easy but were still enjoyable. Next up are the Korok Seeds, which reward players for being perceptive and stopping to look at the things they pass. Ive watched a couple of speedruns of the game and even those players dont try to dodge this attack, they cheese him in a doorway instead so Im fairly comfortable saying that theres something wrong with this. This is more glitching through the game than anything else but god damn it youre going to do it your way. If you count the tutorial introduction shrine for these fightswhich I definitely think you shouldthen these take up 21 of the shrines in the game. This was a very long climb and, once I reached the top, I discovered that I wasnt prepared to withstand the cold. Thats how vapid a lot of this content is. Yet other quests, like holding a snowball at the right angle in the sun so its shadow is cast on a panel, leads to nothing. The whole thing really. This is what happened. Zeldas words here, pertaining to the series historical use of Links triforce of courage and his amnesia in this game, are surprisingly strong. Surfaces are too slick to climb when theyre wet, but after a few attempts you can notice a pattern to when Link starts to slip. And for a while I thought well its a big reward, maybe it really is meant to be that tight.. Its a decision you need to make and for you to determine whether you can make the climb. And with that said we can move onto some discussion on the story and the main quest. Youre guided by a voice through this small area and walked through the basics of the game. Breath of the Wild has been released in the following languages: Japanese, English, Dutch, Canadian French, European French, German, Italian, Russian, Latin American Spanish, European Spanish, Traditional Chinese, Simplified Chinese and Korean. Instead theyre short flashes of events that dont go anywhere. I, the player holding the controller, was able to learn and beat this challenge. When to try to trigger a flurry rush on the biggest monster. Ive went through and split the 70 puzzle shrines into the five groups you see now. The next group are another 15 that are just okay or borderline bad. It also ignores that the world levels with you, and that these weapons in Hyrule Castle wouldnt always be this powerful. It also makes Ganon appear a lot more threatening. I tried to do something new or a little more daring with every enemy camp I came across. That Im wrong about these shrines, because many of them have multiple solutions. I had so many possible directions to go but I eventually decided to go south. It has so many smart decisions. This shrine requires you to place a bomb on a block and then use another bomb to blast it in the air so you can break through the ceiling. I love the downward stab in this game toosomething that harkens back to the second Zelda on the NESand how awesome it feels to charge at an enemy you just knocked away to finish him off with a jumping attack. First off, the easiest examples to get rid of are the combat shrines. It is not an exact copy of the text in the game, but it is very similar and includes several special characters that are not used in the game. Same for the guardians. Especially the Zora domain, where you are constantly interrupted by Prince Shark Fish telling you to watch out for so many dangerous enemies that most players will likely be able to wipe out without any effort. They have the same interior theme. The freedom in the many options you have to move through this world. I think that the world scales very wellits easy to understand the stronger colors of each enemy, and the weaker colors never vanish. But often its so awkward to properly dodge or switch targets. And they were pretty good. The Great Plateau is one of the best things that this game does. Or a factory or a sewage plant in Fallout 4. Simply defeat the nearby Bokoblin and give Hestu his maracas back. At the end of the game, while searching for the final ones, I was finding modest and minor combat shrines that I could kill without any effort at all. For an even clearer example of this you need to go to Korok Forest, where the frame rate tanks harder than anywhere else in the game. For example, our first NPC, old man who I have spent days on trying to trigger all his dialogues, but still one dialogue there cannot be triggered in game. One thing I wish I could do more in the game is ride chopped down trees through the air using stasis (it reminds me of Mercenary Tao from Dragonball so I got really excited when I saw a clip of someone doing it). This is the first boss I fought, and its the first time I am ever fighting him. Although my guess is that most players wont realize exactly how important that is in this first stage. They would be impossible. This early on in the game, because the lynel didnt have a fancy health bar, I thought this entire region was full of this enemy type so I should go somewhere else instead. I was curious enough to want to see how far Death Mountain was from the Plateau. This was the whole shrine. And the remaining 50 are the 21 combat shrines, 25 quests with empty shrines, and the 4 shrines that I found without a quest that were completely empty. Breath of the Wilds ending is one of the worst fights I have ever played in a game. For some of the other bad ones and some of the okay ones, there are a lot of repeated concepts. And even then, the issue is exacerbated by the disposal nature of the weapons you find. Theres no strife. In these hours exploring I had done quite a few shrines. Dont get me wrong this is still Nintendos fault and there are many things they could have done differently to avoid this, but this is bad luck on my part for encountering this monster. This doesn't mean they have to lie, or deceive, but they can't be on the nose. In particular, the way that towers fill in a map but dont actually tell you where the shrines or anything are is great. Whats the word Im looking for here? And that moment when the sheer scale of this world began to dawn on me was one of, if not the best, thing I felt while playing this game. That way all the ingredients that just increase how many hearts a meal gives you would matter. To the point that, after you reveal the whole map, its honestly hard to tell where it is anymore without zooming in. It reminds me so much of the awesome scale in Shadow of the Colossus, which I think is a comparison a lot of people are going to make. Instead, I felt like I was being punished for playing the game wrong. Youre also incentivized to incorporate a lot of Links mobility options. This is the feature that I think has received the most attention from playerssome people love this system and think that the entire game is built around it, whereas other people hate it and wish the game had more traditional weapons. Each line of dialogue would be a GameObject with a script on it containing the avatar/emotion/audio variables. A fair assessment. The Master Sword is the only weapon in the game that doesnt break permanently. Then the next room requires you to freeze the ball so you can shoot both ropes without it swinging out of alignment of the button. 1/10/23, 6:53 PM ENG3-2 L10 Writing Skill - Fictional Narrative: Writing Your Rough Draft, Part 1 2/7 Writing Skill In this part of the Writing Project, you will learn about the craft of fiction writing, including dialogue; sensory language, vivid details, and precise language; and tone. Initially, is what you play almost any time youre taken away from exploring a nearby with... 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